⚙️ Settings
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🧬 Mechanics
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Sample:
-- Select a sample --
Custom sample...
The Answer (42)
Colorful Colonies
Colonies and Vortex
Swarms
Heavy Traffic
From Dot to Chaos
Angry Virus
Blue Planets
Pink and Orange
Fast Life
Medusa
Colony
Going to Boring
Slow But Go
Crazy
They Are Hungry
Hungry But Too Slow
📥 Load Sample
Current:
-
Particle starter:
Random (default)
Big Bang Theory 💥
Mass Gradient > (heavy→light)
Boundaries:
Warp (torus/donut)
Wall (bounce off walls)
Endless (disappear) 💀
Width:
Height:
Particle count:
300
Species count:
6
✅ Apply
Show FPS counter
Show seed number
Show Life Scanner
Auto-hide buttons after 2s inactivity
Speed:
100%
●
FPS: 0
🎲 Random Sample
🧬
LIFE SCANNER
DETECTED:
0
FORMS
PARTICLES RANGE
→
5-20
COLORS RANGE
→
2-6
DISTANCE RANGE
→
20-50px
VELOCITY RANGE
→
1-5
✨
VISUAL FX
✨ VISUAL FX
×
🎨 BACKGROUND
🌑 Dark
☀️ White
🌌 Deep Space
💚 Matrix
💫 TRAILS
🔵 Normal
🌠 Long Trails
⚡ Sharp / No Trails
👻 Ghost
🔮 PARTICLE STYLE
⚪ Circle
⭐ Stars
💍 Rings
🌟 Neon Glow
🌈 OVERLAY
🚫 None
📺 Scanlines
🔲 Vignette
🌈 Rainbow Tint
🎞️ FILTER
🚫 None
⬛ B&W
🟫 Sepia
🔄 Invert
🧪 PRESETS
🔬 Microscope
🌃 Neon City
🕳️ Deep Void
↩️ Reset All
▶️ Start
🔄 Reset
🎲 Random sample
Color attraction/repulsion
?
Each color pair has an interaction force from the matrix. Positive values attract, negative values repel. Edit the 6x6 matrix by clicking the button below!
Strength:
100%
📊 Edit Interaction Matrix
🎨 View Color Properties
📊 Row (Y↓) = FROM | Column (X→) = TO | Value: -1.0 (repels) ... 0.0 (neutral) ... +1.0 (attracts)
🎨 Properties of each color from seed (read-only – changes with new seed)
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Magnetic charges (+/-)
?
Each color has a charge of +1 or -1. Like charges repel, opposite charges attract (like magnets). Creates electro-magnetic effects!
Force:
100%
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Different masses affect movement
?
Each color has a mass (0.5–1.5). Heavier particles move slower, lighter ones faster. Black can be heaviest, white lightest (with Mass Hierarchy).
Effect:
100%
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Mass Transfer - mass exchange on collision
?
During collisions (<5px) particles exchange mass. Heavier ones give away mass, lighter ones gain it. Transfer Rate controls the equalization speed. Creates dynamic evolution!
Transfer Rate:
20%
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Mass Hierarchy - black heaviest, white lightest
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Automatically assigns masses based on color brightness. Black = heaviest (1.5–2.0), white = lightest (0.3–0.5). Creates natural hierarchies!
Strength:
100%
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Color mixing on collision
?
During close contact (<8px) colors can mix, creating new shades. Higher Blend Rate = faster mixing!
Blend Rate:
20%
Vortex - rotational force
?
Each color has a vorticness (0.0–1.0) creating rotational effects. Particles swirl around each other forming spirals and vortices. Higher vorticness = stronger swirls!
Vorticness:
50%
Swarm - same-color grouping
?
Particles of the same color are attracted to the center of mass of their group. Creates flocking behavior, colonies and clusters. Range controls the grouping radius!
Strength:
50%
Range:
100px
💧 Viscosity - space resistance
?
Defines the resistance of space. 0.90 = energetic movement, long trajectories. 0.98 = smooth, realistic. 0.99 = sticky, slow, "underwater". Disabled = particles with no resistance!
Viscosity:
0.98
0.90 = energetic | 0.98 = smooth | 0.99 = sticky
🧠 Intelligent Life - particles see the future
?
Time-Loop Particles! Particles simulate N steps into the future and avoid themselves. Right-click adds an intelligent particle. Future Frames = how far ahead to look!
Future Frames:
10
Show Future Ghost
💡
0
particles | 🖱️ Right-click = add
●
🔗 Molecular Bonds - forming bonds
?
Particles of DIFFERENT colors that are stable next to each other for a set time form permanent bonds. Same colors do NOT bond! Max Bonds: 3–5 | Bond Length: fixed bond distance!
Formation Time:
10s
Max Distance:
15px
Max Bonds:
5
Bond Length:
10px
🔗
0
active bonds